﻿using UnityEngine;
using ZCMain;
using ZCTouchDrawBoard;
using ZCUtil.Singleton;
using ZCUtil.Touch;

namespace ZCManager
{
    public class InputManager : Singleton<InputManager>
    {
        #region LiveTime
        public void Initialize()
        {
        }

        public void Tick()
        {

        }

        public void Uninitialize()
        {

        }
        #endregion
    }
}
